Town of Duels Play free

Every building in your town

Your town earns gold, shards and renown while you are away. It sits on a 5 by 5 grid of plots, and buildings that touch each other can earn more, so where you build matters as much as what you build.

BuildingFirst one costsWhat it doesNeighbour bonus
Lord’s ManorFreeYour home and the heart of the town. Each upgrade earns +1 gold per hour.None
Market Hall250 goldTraders fill the hall. Earns +2 gold per hour for each level.Each touching Cottage adds +1 gold per hour.
Card Atelier400 goldArtists refine card magic. Earns 1 shard every 5 hours for each level.A touching Fountain adds another 0.2 shards per hour.
Grand Warehouse300 goldGives every building 10% more storage for each level.Each touching building adds another 2% storage.
Mystic Fountain800 goldEnchanted water condenses into shards. Earns 2 shards every 5 hours for each level.Touching Markets and Cottages earn +1 gold per hour.
Lantern Cottage120 goldA cheap home for your townsfolk. Earns +1 gold per hour for each level.Every 2 other touching Cottages add +1 gold per hour.
Training Yard600 goldYoung duelists practise all day. Earns +1 renown per hour for each level.Each touching Cottage adds +1 renown per hour.

Prices climb with every copy

Each extra copy of the same building costs 1.5 times the one before. Upgrades double in price with each level, so a level 5 building is a real project. The Training Yard is limited to one per town.

Storage: harvest before it fills

Buildings stop earning when their storage is full, so a town that is never harvested earns nothing. Higher levels hold more hours of income:

Building level12345
Hours of storage2430364872

A Grand Warehouse adds 10% storage to every building for each of its levels, and each building touching it adds another 2%, up to double storage in all.

Town ranks

Your rank comes from adding up the levels of all your buildings.

RankBuilding levels needed
Hamlet0
Village6
Market Town12
City20
Capital32
Royal Seat50
Realm of Legend80

A strong first layout

  1. Start with a Lantern Cottage. It is the cheapest income in the game at 120 gold.
  2. Build a Market Hall touching it. Each touching Cottage adds +1 gold per hour.
  3. Keep adding Cottages around the Market, because every 2 other touching Cottages add +1 gold per hour to a Cottage too.
  4. Add a Card Atelier for shards, then a Mystic Fountain touching it for more.
  5. Bring in a Grand Warehouse when you cannot harvest every day.

Visitors

Now and then a visitor walks into town. Greet them for a small reward. Some town goals and weekly missions count your visitors and harvests, so it pays to say hello.

Want more? Read the blog post on growing your town.