All 30 spells
Spells change a duel in one move. They cost energy like any other card, but they leave no figure on the board, so the best ones are cast at exactly the right moment. A spell can never hurt a leader directly: only a character inside the enemy base can do that.
| Spell | Energy | Kind | Rarity | What it does |
|---|---|---|---|---|
| Healing Light | 1 | Healing | Common | 4 HP restored. Target: ally. Range: any. Area: single. |
| Reinforcements | 1 | Tactics | Common | 2 cards drawn. Target: none. Range: any. Area: single. |
| Protective Ward | 1 | Protection | Common | 1 one-hit shield. Target: ally. Range: any. Area: single. |
| Frostbite | 1 | Damage | Super Rare | 1 damage; 2 stamina removed. Target: enemy. Range: 3. Area: single. |
| Mending Dew | 1 | Healing | Super Rare | 2 HP restored; 1 stamina restored. Target: ally. Range: 2. Area: single. |
| Recall | 1 | Control | Epic | 1 returned to owner’s hand. Target: ally. Range: any. Area: single. |
| Fireball | 2 | Damage | Common | 4 damage. Target: enemy. Range: any. Area: single. |
| Chain Spark | 2 | Damage | Super Rare | 2 damage. Target: enemy. Range: any. Area: splash. |
| Night Tax | 2 | Finisher | Super Rare | 2 damage; 1 own leader healed. Target: enemy. Range: any. Area: single. |
| Forbidden Volume | 2 | Tactics | Epic | Draw 2 cards. All your characters lose 1 stamina. |
| Cartographer Notes | 2 | Tactics | Epic | 1 cards drawn; 1 energy gained (max 4). Target: none. Range: any. Area: single. |
| Dispel Assembly | 2 | Control | Epic | 1 remove shields. Target: enemy. Range: any. Area: all. |
| Battle Hymn | 2 | Boost | Legendary | 1 attack gained. Target: ally. Range: any. Area: all. |
| Acid Rain | 3 | Damage | Super Rare | 2 damage. Target: enemy. Range: any. Area: all. |
| Glass Thunder | 3 | Damage | Super Rare | 4 damage; 1 identity revealed. Target: enemy. Range: any. Area: single. |
| Royal Restoration | 3 | Healing | Epic | 8 HP restored. Target: ally. Range: any. Area: single. |
| Field Hospital | 3 | Healing | Epic | 3 HP restored. Target: ally. Range: any. Area: all. |
| Citadel Oath | 3 | Protection | Epic | 1 one-hit shield. Target: ally. Range: any. Area: splash. |
| Crowd Drums | 3 | Boost | Epic | 2 stamina restored. Target: ally. Range: any. Area: all. |
| Exhaustion Wave | 3 | Control | Epic | 2 stamina removed. Target: enemy. Range: any. Area: all. |
| Unmasked City | 3 | Control | Epic | Expose every enemy: each takes +1 damage from every hit until your next turn. |
| Rust Chorus | 3 | Control | Epic | 1 attack removed. Target: enemy. Range: any. Area: all. |
| Silent Hour | 3 | Control | Epic | 1 skip next activation; 1 identity revealed. Target: enemy. Range: any. Area: single. |
| Hammerfall | 3 | Damage | Epic | 1 remove shields; 5 damage. Target: enemy. Range: 2. Area: single. |
| Ember Tribute | 3 | Finisher | Legendary | Your next strike on the enemy leader this turn deals +3 damage. |
| Meteor Verdict | 4 | Damage | Super Rare | 7 damage. Target: enemy. Range: any. Area: single. |
| Banishment Bell | 4 | Control | Legendary | 1 returned to owner’s hand. Target: enemy. Range: any. Area: single. |
| Two Candles | 4 | Tactics | Legendary | 2 fallen allies returned. Target: none. Range: any. Area: single. |
| Tremor | 4 | Control | Legendary | 1 skip next activation. Target: enemy. Range: any. Area: splash. |
| Final Accord | 4 | Finisher | Legendary | Heal your leader for 2. Your next strike this turn deals +2 damage. |
When to cast each kind of spell
- Damage
- Use it to finish a wounded enemy or remove a dangerous one before it reaches you.
- Healing
- Save it until a strong character is badly hurt, so none of the healing is wasted.
- Protection
- Cast it right before an ally takes a big hit. Shields do not stack, so one at a time is enough.
- Boost
- Cast it before your attacks, so the boost is used in the same turn.
- Control
- Cast it on the enemy you fear most, before it gets the chance to act.
- Tactics
- Play it when you need options. Draw effects can only be used once per turn.
- Finisher
- Cast it just before a strike to end a close game.





























