Town of Duels Play free

All 30 spells

Spells change a duel in one move. They cost energy like any other card, but they leave no figure on the board, so the best ones are cast at exactly the right moment. A spell can never hurt a leader directly: only a character inside the enemy base can do that.

SpellEnergyKindRarityWhat it does
Healing Light1HealingCommon4 HP restored. Target: ally. Range: any. Area: single.
Reinforcements1TacticsCommon2 cards drawn. Target: none. Range: any. Area: single.
Protective Ward1ProtectionCommon1 one-hit shield. Target: ally. Range: any. Area: single.
Frostbite1DamageSuper Rare1 damage; 2 stamina removed. Target: enemy. Range: 3. Area: single.
Mending Dew1HealingSuper Rare2 HP restored; 1 stamina restored. Target: ally. Range: 2. Area: single.
Recall1ControlEpic1 returned to owner’s hand. Target: ally. Range: any. Area: single.
Fireball2DamageCommon4 damage. Target: enemy. Range: any. Area: single.
Chain Spark2DamageSuper Rare2 damage. Target: enemy. Range: any. Area: splash.
Night Tax2FinisherSuper Rare2 damage; 1 own leader healed. Target: enemy. Range: any. Area: single.
Forbidden Volume2TacticsEpicDraw 2 cards. All your characters lose 1 stamina.
Cartographer Notes2TacticsEpic1 cards drawn; 1 energy gained (max 4). Target: none. Range: any. Area: single.
Dispel Assembly2ControlEpic1 remove shields. Target: enemy. Range: any. Area: all.
Battle Hymn2BoostLegendary1 attack gained. Target: ally. Range: any. Area: all.
Acid Rain3DamageSuper Rare2 damage. Target: enemy. Range: any. Area: all.
Glass Thunder3DamageSuper Rare4 damage; 1 identity revealed. Target: enemy. Range: any. Area: single.
Royal Restoration3HealingEpic8 HP restored. Target: ally. Range: any. Area: single.
Field Hospital3HealingEpic3 HP restored. Target: ally. Range: any. Area: all.
Citadel Oath3ProtectionEpic1 one-hit shield. Target: ally. Range: any. Area: splash.
Crowd Drums3BoostEpic2 stamina restored. Target: ally. Range: any. Area: all.
Exhaustion Wave3ControlEpic2 stamina removed. Target: enemy. Range: any. Area: all.
Unmasked City3ControlEpicExpose every enemy: each takes +1 damage from every hit until your next turn.
Rust Chorus3ControlEpic1 attack removed. Target: enemy. Range: any. Area: all.
Silent Hour3ControlEpic1 skip next activation; 1 identity revealed. Target: enemy. Range: any. Area: single.
Hammerfall3DamageEpic1 remove shields; 5 damage. Target: enemy. Range: 2. Area: single.
Ember Tribute3FinisherLegendaryYour next strike on the enemy leader this turn deals +3 damage.
Meteor Verdict4DamageSuper Rare7 damage. Target: enemy. Range: any. Area: single.
Banishment Bell4ControlLegendary1 returned to owner’s hand. Target: enemy. Range: any. Area: single.
Two Candles4TacticsLegendary2 fallen allies returned. Target: none. Range: any. Area: single.
Tremor4ControlLegendary1 skip next activation. Target: enemy. Range: any. Area: splash.
Final Accord4FinisherLegendaryHeal your leader for 2. Your next strike this turn deals +2 damage.

When to cast each kind of spell

Damage
Use it to finish a wounded enemy or remove a dangerous one before it reaches you.
Healing
Save it until a strong character is badly hurt, so none of the healing is wasted.
Protection
Cast it right before an ally takes a big hit. Shields do not stack, so one at a time is enough.
Boost
Cast it before your attacks, so the boost is used in the same turn.
Control
Cast it on the enemy you fear most, before it gets the chance to act.
Tactics
Play it when you need options. Draw effects can only be used once per turn.
Finisher
Cast it just before a strike to end a close game.

The spell cards

Healing Light, a Common spell cardReinforcements, a Common spell cardProtective Ward, a Common spell cardFrostbite, a Super Rare spell cardMending Dew, a Super Rare spell cardRecall, a Epic spell cardFireball, a Common spell cardChain Spark, a Super Rare spell cardNight Tax, a Super Rare spell cardForbidden Volume, a Epic spell cardCartographer Notes, a Epic spell cardDispel Assembly, a Epic spell cardBattle Hymn, a Legendary spell cardAcid Rain, a Super Rare spell cardGlass Thunder, a Super Rare spell cardRoyal Restoration, a Epic spell cardField Hospital, a Epic spell cardCitadel Oath, a Epic spell cardCrowd Drums, a Epic spell cardExhaustion Wave, a Epic spell cardUnmasked City, a Epic spell cardRust Chorus, a Epic spell cardSilent Hour, a Epic spell cardHammerfall, a Epic spell cardEmber Tribute, a Legendary spell cardMeteor Verdict, a Super Rare spell cardBanishment Bell, a Legendary spell cardTwo Candles, a Legendary spell cardTremor, a Legendary spell cardFinal Accord, a Legendary spell card