
Common Werewolf
Werewolf
Takes 1 damage after each duel.
- Rarity
- Common
- Class
- Werewolf
- Role
- Attacker
- Team line
- Fighters
- Essence cost
- 3
- Attack
- 5
- Health
- 7
- Stamina
- 5
- Actions a turn
- 2
- Deck points
- 1
How to play Werewolf
A big, heavy hitter that wins most duels outright.
Where to place it: Straight at the enemy front line.
Watch out: It takes 1 extra damage after each duel, so count your health.
Works well with: Healer and Support characters. Read about every role.
How to get it
- Packs: Common cards are 50% of every card drawn, about 1 card in 2.
- The forge: make this exact card for 60 shards.